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 ZDoomreleaseBack
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Rating:
   (15 votes)
Website:zdoom.org/
Maintainer:ptitSeb
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Version:2.7.2.17
Filesize:35.18 Mb
Category:Game
Sub-Cat:ActionGame
Redistribute:Allowed
Added:Jan 11, 2014
Updated:Mar 25, 2017
Downloads:3686
Package Author: ptitSeb
Description:
ZDoom is an enhanced port of the official DOOM source code to Win32. As such, it not only works with (and requires) Windows 95/NT 4.0 (well, it runs on Linux too now), but it also adds new features not found in the version published by id Software.
ZDoom may be used and distributed free of charge. No profit may be made from the sale of it.

ZDoom was created by Randy Heit using id Software's and various others' sources.

ZDoom is an engine, and you'll need an IWAD to be abble to play.
Go there http://zdoom.org/wiki/IWAD for more informations on supported IWAD.

EDGE engine is also included. The EDGE project is a programming project to develop a DOOMtm style engine aimed at the Total Conversion developer, but still able to play the original DOOM games. This project started with the DOOM source released by Id Software.
Go there http://edge.sourceforge.net/ for more informations on this engine.

Zandronum is available too in this PND, with both Software and GL renderer. Zandronum is a multiplayer oriented port, based off Skulltag.
Go there https://bitbucket.org/Torr_Samaho/zandronum/overview for more information.

The launcher used is enyo-doom. It's based on Qt4.
Go there: https://github.com/stephendcofer/enyo-doom for more info
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Additional Info
Here is ZDoom, a versatile Doom engine, able to play many Doom Engine games. Also include GZDoom, EDGE and Zandronum engines.

I have also packed the enyo-doom launcher. With it, you can easily create Game profile for an easy launching.


History log
=========
Build 17
----------
* Updated libs (openal, gl4es...)
* Zandronum updated to latest sources
* Change default OpenAL freq to 22050Hz
* Fresh build for (G)ZDoom

Build 16
----------
* Fixed a crash (Bus Error) in Zandronum with ActionDoom2
* Hacked GZDoom to avoid "Unknow type 9800" with BrutalDoom

Build 15
----------
* Updated Zandronum to latest sources
* Fixed a bug on GZDoom that made BrutalDoom basicaly unplayable (was sudenly aiming down when shooting or running).

Build 14
----------
* New faster and lighter Sound code for (G)ZDoom and Zandronum
* Updated Zandronum sources (3.0 beta)
* Added Gamma support to Edge

Build 13
----------
* Rebuilded Edge
* Updates libs

Build 12
----------
* Updated Zandronum with latest sources
* Removed Warning about old firmware
* Updated libs

Build 11 and earlier, seen main thread for details

A thread is open here: http://boards.openpandora.org/topic/15364-zdoom/

ZDoom is featured on pandoralive: http://pandoralive.info/?p=3073
Preview Pics
Comments
ptitSeb
10/03/2018 17:14 UTC
v2.7.2.17
I should update ZDoom and GZDoom to latest release, now that gl4es support OpenGL 2.1, GZDoom can run.
ekianjo
10/03/2018 16:51 UTC
v2.7.2.17
Would it worth rebuilding this with the latest GCC? :)
ekianjo
25/10/2014 15:22 UTC
v2.7.2.08
works in 1.62 but sounds stutters much more than in 1.60 firmware.
rygD
24/06/2014 19:01 UTC
v2.7.2.05
If you like FPSs you need this.
Orz_
18/06/2014 23:11 UTC
v2.7.2.05
This is the absolute best doom engine. It supports every wad imaginable, even very complex wads that use custom weapons and enemies. Also, it supports nub-look, crouching, and jumping. 5/5
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