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 Otho RobotreleaseBack
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Rating:
   (6 votes)
Website:stabyourself.net/ort...
Maintainer:ptitSeb
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Version:1.0.0.01
Filesize:8.47 Mb
Category:Game
Sub-Cat:LogicGame
Redistribute:Allowed
Added:Jun 2, 2014
Updated:Jun 2, 2014
Downloads:746
Package Author: ptitSeb
Description:
Ortho Robot
by Stabyourself

Literally bridging the gap between 2D and 3D games, Ortho Robot is a perspective based puzzle game, where you flatten the view to move across gaps. Your objective is to reach the ending green block (either by standing directly on it or standing on it in relative space). For some extra challenge, try to collect all coins and perfect your time, steps and number of warps.

Features
* Zero copyright infringement: Really!
* 16 levels: Each more frustrating than the last!
* Mind bending space warping: Not for the light hearted
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Package Contents (1) (hide/show)
Additional Info
Here is Ortho Robot, by Stabyourself

This is a puzzle game, where you have to rotate the view to make your little robot get to the green zone.

This game use glshim, and use Löve 0.8.0. This version is compiled with LuaJIT, for more speed, and I finaly fixed the mouse issue I had for games that open screen size > Pandora screen (this one wants a 1024x768 screen).

History log
=========
Build 01
----------
* Initial build
* Löve use LuaJIT

A thread is open here: http://boards.openpandora.org/topic/16432-ortho-robot/
Preview Pics
Comments
nobgu
05/06/2014 06:06 UTC
v1.0.0.01
Nice game. Left mouse button on both shoulder or even 'grab' on left and 'release' on right would IMO be better.
dimag0g
04/06/2014 09:35 UTC
v1.0.0.01
is it anything like naya's quest?
ptitSeb
03/06/2014 20:28 UTC
v1.0.0.01
But I'm not sure if the "release mouse button" has some importance... I have to check that too.
ptitSeb
03/06/2014 19:11 UTC
v1.0.0.01
Yes, I was thinking about that, but not sure it will be better than using the Touchscreen. I can try anyway, so the player as the choice of buttons / nub / touchscreen
Ultra_Jon
03/06/2014 18:11 UTC
v1.0.0.01
One possibility would be to use the a/b/x/y buttons as a second d-pad. Map Y to the same event as moving the mouse up with the left button held, X to mouse down and button held, A left, B right. As mouse movement is planar, it could work.
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