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Rating:
   (6 votes)
Website:github.com/minetest/...
Maintainer:ptitSeb
Support:
Version:0.4.14.05
Filesize:126.1 Mb
Category:Game
Sub-Cat:AdventureGame
Redistribute:Allowed
Added:Sep 25, 2014
Updated:Jul 14, 2016
Downloads:830
Package Author: ptitSeb
Description:
MineTest

Minetest, an open source infinite-world block sandbox game with survival and crafting

Controls:
DPad Move
Right Nub Look (mouse)
Left/Right Trigger Left/Right Mouse Button
(X) jump/climb
Shift sneak/go down
(A) drop item
(Y) inventory
(B) special
Mouse left dig/punch
Mouse right place/use
Escape Menu

Also, this build includes a few mod to try other game types.
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Additional Info
Here is a recent version of Minetest.

It has been requested to have a freshen build of Minetest. So here it is. I know there is another built, this one is not an update.

/!\ on CC model, it will not work with default driver, use lastest 4.04 for good result /!\

History log
=========
Build 05
------------
* Update to latest sources
* Updated libs
* Added "Voxel Legend" game

Build 04
------------
* Updated to latest sources

Build 03
------------
* Compatible with Firmware SZ 1.62+
* Added some new games mod (large size increase)
* Tried to optimize a bit (let's hope I didn't broke anything)

Build 02
------------
* Used a newer Irrlicht build
* Use glshim for rendering
* Warning, on CC model, default driver crash, use 4.04.00.01 for better result

Build 01
------------
* Initial build
* Adaptations for the Pandora (keymap, screen)
* Using LevelDB (instead of sqlite)

A thread is open here: http://boards.openpandora.org/topic/17065-minetest/
Preview Pics
Comments
nobgu
17/10/2014 04:11 UTC
v0.4.10.01
Thanks for working on it! The missing lighting impacts immersion surprisingly strong, even though I didn't notice at first. Nevertheless the current release is a lot of fun already!
ptitSeb
16/10/2014 17:34 UTC
v0.4.10.01
@nobgu: I'm working on a version that will use glshim and a more recent source code of Irrlicht...
nobgu
16/10/2014 17:28 UTC
v0.4.10.01
With the 4.10 driver not all objects are displayed, the lighting problem persists. Fog and sky do chnage with daylight, but all block surfaces seem to receive constant light.
ptitSeb
01/10/2014 22:12 UTC
v0.4.10.01
Indeed! I fixed it, will be ok with next release.
nobgu
01/10/2014 21:32 UTC
v0.4.10.01
Thanks for supporting your ports, despite the amount of them you have. Really appreciated. One other mini problem: unpacking textures.tgz doesn't work because there is a } in the test where there should be a ]
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