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 Hydra Slayer (graphical)releaseBack
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Rating:Unrated.
Website:www.roguetemple.com/...
Maintainer:ptitSeb
Support:
Version:16.02.0.01
Filesize:37 Mb
Category:Game
Sub-Cat:RolePlaying
Redistribute:Allowed
Added:Oct 9, 2019
Updated:Oct 9, 2019
Downloads:206
Package Author: ptitSeb
Description:
Hydra Slayer is a Roguelike game focused on one thing: slaying Hydras. It is inspired by Greek mythology, Dungeon Crawl, MathRL seven day roguelike, and some mathematical puzzles about brave heroes slaying many headed beasts.

You are facing a nine-headed hydra. Your flaming longsword cuts five heads in each swipe (no more, no less), which will kill a five-headed hydra, but a larger hydra will regrow two heads after each swipe. Your storm scythe cuts exactly seven heads, but it makes ten heads grow back if the hydra is not dead. Is it possible to kill the hydra? What if you also had a silver dagger, which cuts just one head, but makes five heads grow back?

This PND feature the graphical version of the game, based on NotEye
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Hydra Slayer (graphical) ver: 16.02.0.01
Author: HydraSlayer and NotEye author
Website: -
Description:
Hydra Slayer is a Roguelike game focused on one thing: slaying Hydras. It is inspired by Greek mythology, Dungeon Crawl, MathRL seven day roguelike, and some mathematical puzzles about brave heroes slaying many headed beasts. You are facing a nine-headed hydra. Your flaming longsword cuts five heads in each swipe (no more, no less), which will kill a five-headed hydra, but a larger hydra will regrow two heads after each swipe. Your storm scythe cuts exactly seven heads, but it makes ten heads grow back if the hydra is not dead. Is it possible to kill the hydra? What if you also had a silver dagger, which cuts just one head, but makes five heads grow back? This PND feature the graphical version of the game, based on NotEye

Licenses:
not specified
Additional Info
Here is HydraSlayer, a mathematical RogueLike.

This is the graphical version of HydraSlayer. The console version is already on the repo. Using latest gl4es, the OpenGL verison now works fine, so I decided to create a separate PND for it.

History log
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Build 01
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* Initial release
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