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Rating:
   (3 votes)
Website:code.google.com/p/fr...
Maintainer:ptitSeb
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Version:1.0.1.04
Filesize:56.11 Mb
Category:Game
Sub-Cat:ArcadeGame
Redistribute:Allowed
Added:Dec 17, 2015
Updated:Apr 1, 2018
Downloads:454
Package Author: ptitSeb
Description:
Friking Shark

Friking shark is an OpenSource C++/OpenGL/OpenAL remake of the arcade game Flying Shark.
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Friking Shark ver: 1.0.1.04
Author: ptitSeb
Website: code.google.com/p/friking-shark/
Description:
Friking Shark Friking shark is an OpenSource C++/OpenGL/OpenAL remake of the arcade game Flying Shark.

Licenses:
not specified
Additional Info
Here is Friking Shark, an OpenGL/OpenAL OpenSource remake of the arcade game Flying Shark.

The game use glshim, and speed is fine on Gigahertz model (and can be a bit slow on CC).Light effect are present, but not the shadows (they are shader based).
The levels are recreated quite faithfully, but all with 3D Model.

The game has been designed for large screen (res of 1024x768 with a large diagonal), so most text are difficult to read but the game is playable, and the bullets are well visible on screen.

History log
==========
Build 04
-----------
* New build
* Updated libs (gl4es)
* Added zenity menu at launch to choose profile

Build 03
-----------
* Some Downscaling of texture on CC and Rebirth model
* Reduce minimum FPS from 20 to 10.
* Switch LCD to 50Hz (speed of the game)

Build 02
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* Remove (non-working) shadows
* Made ennemies bullet a bit more visible (adding some red in the texture)

Build 01
-----------
* Initial build
* Some Pandora adaptations

A thread is open here: https://boards.openpandora.org/topic/5600375-friking-shark/

For the curious, sources are on my github account.
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Comments
edgex004
22/12/2015 04:13 UTC
v1.0.1.03
The last couple releases have been working perfectly. This is a great candidate for c4a if you somehow run out of projects!
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